Perceptions of a Videogame-Based Dance Exercise Program Among Individuals with Parkinson's Disease
Identifieur interne : 000165 ( Ncbi/Merge ); précédent : 000164; suivant : 000166Perceptions of a Videogame-Based Dance Exercise Program Among Individuals with Parkinson's Disease
Auteurs : Lauren R. Natbony ; Audra Zimmer ; Larry S. Ivanco ; Stephanie A. Studenski ; Samay JainSource :
- Games for Health Journal [ 2161-783X ] ; 2013.
Abstract
Physical therapy, including exercise, improves gait and quality of life in Parkinson's disease (PD). Many programs promoting physical activity have generated significant short-term gains, but adherence has been a problem. A recent evidence-based analysis of clinical trials using physical therapy in PD patients produced four key treatment recommendations: cognitive movement strategies, physical capacity, balance training, and cueing. We have attempted to incorporate all four of these features together through a dance exercise program using the dance videogame “Dance Dance Revolution” (DDR) (Konami Digital Entertainment, El Segundo, CA).
Sixteen medically stable participants with mild to moderate PD were given the opportunity to try DDR with supervision by a research staff member. Feedback about the advantages and disadvantages of DDR as a form of physical activity was elicited through focus groups using the nominal group technique.
Of 21 advantages and 17 disadvantages elicited, the most frequently cited advantages were “fun” and “easy to use,” followed by “improves balance or coordination,” “challenging,” and “full body aerobic activity.” Common concerns were the distracting or confusing interface, cost, and possible technical issues.
Interactive dance exercise was appealing to participants with PD and may help promote adherence to physical activity. Concerns regarding familiarity with the technology may be addressed with simplification of the interface or additional training for participants. Results support a larger longitudinal study of DDR in PD.
Url:
DOI: 10.1089/g4h.2013.0011
PubMed: 24761325
PubMed Central: 3833379
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PMC:3833379Le document en format XML
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<series><title level="j">Games for Health Journal</title>
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<front><div type="abstract" xml:lang="en"><title>Abstract</title>
<sec><title>Objective</title>
<p>Physical therapy, including exercise, improves gait and quality of life in Parkinson's disease (PD). Many programs promoting physical activity have generated significant short-term gains, but adherence has been a problem. A recent evidence-based analysis of clinical trials using physical therapy in PD patients produced four key treatment recommendations: cognitive movement strategies, physical capacity, balance training, and cueing. We have attempted to incorporate all four of these features together through a dance exercise program using the dance videogame “Dance Dance Revolution” (DDR) (Konami Digital Entertainment, El Segundo, CA).</p>
</sec>
<sec><title>Subjects and Methods</title>
<p>Sixteen medically stable participants with mild to moderate PD were given the opportunity to try DDR with supervision by a research staff member. Feedback about the advantages and disadvantages of DDR as a form of physical activity was elicited through focus groups using the nominal group technique.</p>
</sec>
<sec><title>Results</title>
<p>Of 21 advantages and 17 disadvantages elicited, the most frequently cited advantages were “fun” and “easy to use,” followed by “improves balance or coordination,” “challenging,” and “full body aerobic activity.” Common concerns were the distracting or confusing interface, cost, and possible technical issues.</p>
</sec>
<sec><title>Discussion</title>
<p>Interactive dance exercise was appealing to participants with PD and may help promote adherence to physical activity. Concerns regarding familiarity with the technology may be addressed with simplification of the interface or additional training for participants. Results support a larger longitudinal study of DDR in PD.</p>
</sec>
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<pmc article-type="research-article"><pmc-comment>The publisher of this article does not allow downloading of the full text in XML form.</pmc-comment>
<front><journal-meta><journal-id journal-id-type="nlm-ta">Games Health J</journal-id>
<journal-id journal-id-type="iso-abbrev">Games Health J</journal-id>
<journal-id journal-id-type="publisher-id">g4h</journal-id>
<journal-title-group><journal-title>Games for Health Journal</journal-title>
</journal-title-group>
<issn pub-type="ppub">2161-783X</issn>
<issn pub-type="epub">2161-7856</issn>
<publisher><publisher-name>Mary Ann Liebert, Inc.</publisher-name>
<publisher-loc>140 Huguenot Street, 3rd FloorNew Rochelle, NY 10801USA</publisher-loc>
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<article-id pub-id-type="pmc">3833379</article-id>
<article-id pub-id-type="publisher-id">10.1089/g4h.2013.0011</article-id>
<article-id pub-id-type="doi">10.1089/g4h.2013.0011</article-id>
<article-categories><subj-group subj-group-type="heading"><subject>Original Articles</subject>
</subj-group>
</article-categories>
<title-group><article-title>Perceptions of a Videogame-Based Dance Exercise Program Among Individuals with Parkinson's Disease</article-title>
</title-group>
<contrib-group><contrib contrib-type="author"><name><surname>Natbony</surname>
<given-names>Lauren R.</given-names>
</name>
<degrees>MD</degrees>
<xref ref-type="aff" rid="aff1"><sup>1</sup>
</xref>
</contrib>
<contrib contrib-type="author"><name><surname>Zimmer</surname>
<given-names>Audra</given-names>
</name>
<degrees>BS</degrees>
<xref ref-type="aff" rid="aff2"><sup>2</sup>
</xref>
</contrib>
<contrib contrib-type="author"><name><surname>Ivanco</surname>
<given-names>Larry S.</given-names>
</name>
<degrees>MSW</degrees>
<xref ref-type="aff" rid="aff1"><sup>1</sup>
</xref>
</contrib>
<contrib contrib-type="author"><name><surname>Studenski</surname>
<given-names>Stephanie A.</given-names>
</name>
<degrees>MD, MPH</degrees>
<xref ref-type="aff" rid="aff3"><sup>3</sup>
</xref>
</contrib>
<contrib contrib-type="author" corresp="yes"><name><surname>Jain</surname>
<given-names>Samay</given-names>
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<degrees>MD, MS</degrees>
<xref ref-type="aff" rid="aff1"><sup>1</sup>
</xref>
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<aff id="aff1"><label><sup>1</sup>
</label>
Department of Neurology,<institution>University of Pittsburgh School of Medicine</institution>
, Pittsburgh, Pennsylvania.</aff>
<aff id="aff2"><label><sup>2</sup>
</label>
<institution>Jefferson Medical College</institution>
, Philadelphia, Pennsylvania.</aff>
<aff id="aff3"><label><sup>3</sup>
</label>
Department of Medicine,<institution>University of Pittsburgh School of Medicine</institution>
, Pittsburgh, Pennsylvania.</aff>
</contrib-group>
<author-notes><corresp>Address correspondence to: <italic>Samay Jain, MD, MS, Movement Disorders Division, Department of Neurology, University of Pittsburgh Medical Center, 3471 Fifth Avenue, Suite 811, Kaufmann Medical Building, Pittsburgh, PA 15213-3232. E-mail:</italic>
<email xlink:href="mailto:jains@upmc.edu">jains@upmc.edu</email>
</corresp>
</author-notes>
<pub-date pub-type="ppub"><month>8</month>
<year>2013</year>
<pmc-comment>string-date: August 2013</pmc-comment>
</pub-date>
<volume>2</volume>
<issue>4</issue>
<fpage>235</fpage>
<lpage>239</lpage>
<permissions><copyright-statement>Copyright 2013, Mary Ann Liebert, Inc.</copyright-statement>
<copyright-year>2013</copyright-year>
</permissions>
<self-uri xlink:type="simple" xlink:href="g4h.2013.0011.pdf"></self-uri>
<abstract><title>Abstract</title>
<sec><title>Objective</title>
<p>Physical therapy, including exercise, improves gait and quality of life in Parkinson's disease (PD). Many programs promoting physical activity have generated significant short-term gains, but adherence has been a problem. A recent evidence-based analysis of clinical trials using physical therapy in PD patients produced four key treatment recommendations: cognitive movement strategies, physical capacity, balance training, and cueing. We have attempted to incorporate all four of these features together through a dance exercise program using the dance videogame “Dance Dance Revolution” (DDR) (Konami Digital Entertainment, El Segundo, CA).</p>
</sec>
<sec><title>Subjects and Methods</title>
<p>Sixteen medically stable participants with mild to moderate PD were given the opportunity to try DDR with supervision by a research staff member. Feedback about the advantages and disadvantages of DDR as a form of physical activity was elicited through focus groups using the nominal group technique.</p>
</sec>
<sec><title>Results</title>
<p>Of 21 advantages and 17 disadvantages elicited, the most frequently cited advantages were “fun” and “easy to use,” followed by “improves balance or coordination,” “challenging,” and “full body aerobic activity.” Common concerns were the distracting or confusing interface, cost, and possible technical issues.</p>
</sec>
<sec><title>Discussion</title>
<p>Interactive dance exercise was appealing to participants with PD and may help promote adherence to physical activity. Concerns regarding familiarity with the technology may be addressed with simplification of the interface or additional training for participants. Results support a larger longitudinal study of DDR in PD.</p>
</sec>
</abstract>
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<tree><noCountry><name sortKey="Ivanco, Larry S" sort="Ivanco, Larry S" uniqKey="Ivanco L" first="Larry S." last="Ivanco">Larry S. Ivanco</name>
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<name sortKey="Natbony, Lauren R" sort="Natbony, Lauren R" uniqKey="Natbony L" first="Lauren R." last="Natbony">Lauren R. Natbony</name>
<name sortKey="Studenski, Stephanie A" sort="Studenski, Stephanie A" uniqKey="Studenski S" first="Stephanie A." last="Studenski">Stephanie A. Studenski</name>
<name sortKey="Zimmer, Audra" sort="Zimmer, Audra" uniqKey="Zimmer A" first="Audra" last="Zimmer">Audra Zimmer</name>
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